I haven’t wrote a post in a LONG TIME… Ever since the release of the game, I’ve either been playing it nonstop or have been trying to recover from the marathon. I’ve logged at least 275 hours in about 3 and a half weeks. I have 5x level 60′s across several account.
My Ranking for the Best Diablo 3 Class for Inferno:
There are over 30x item affixes in Diablo 3. It’s one of the beauties of the game. The randomized magic properties generally make or break any particular item. There’s all sorts of times for example: +damage bonuses , +life from healthglobes, +magic find, chance on hit to X and the list goes on and on.
Blizzard will be implementing the feature to sell characters in Diablo 3 on the real money auction house. Note that it won’t be included with the release of the game. As long as it is added in the game within a reasonable amount of time; I see it being highly profitable. There are a lot of approaches you can take to capitalize on this system. I’m already drooling over what could be gained from it. A Highly Profitable Mechanic
I’ve put a lot of thought into what it takes to level with maximum productivity during the release of Diablo 3. Allow me to let you in on some basic advice that may help you form your own opinions. For starters what is better, solo or group play for leveling and productivity capabilities?
Everyone wants to play the most overpowered classes in the beginning of new games. Who wants to be stuck with some broken class that takes more effort and time to advance. There hasn’t been much information regarding the scaling of classes throughout Diablo 3 difficulties (Normal, Nightmare, Hell, Inferno). The only content available on Beta is level 1-13 within one-third of the first act, (out of 4 acts) on the easiest difficulty, normal.