Diablo 3 Patch 1.7 PvP Changes and My Personal Diablo 3 Story

Patch 1.7 currently on the PTR brings many promises to everyone who has been patient from the release of Diablo 3. Here are my thoughts on the patch, the game and my Diablo 3 story.

The abysmal failure of Blizzard with the release of Diablo 3 left me curious. I always wondered if the game would get better to the point of being worthy of the title. For being so overly hyped for profitability, fun, and the new hot game of the decade; I was left with disappointment time and time again.

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The Power to Choose

I often hear people talking and speculating about the difficulty of Diablo 3 saying, ” How hard will Diablo 3 be?  How fast will people hit 60? What will Inferno be like?” Diablo 3 has 4x acts and 4x difficulties, meaning it can be broken into 16 stages of progression. This allows a great deal of room for variety. Suppose for a minute you were given the ability to make the game as hard as you wanted. How difficult would you make Diablo 3 if you had the power to choose?

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Multiboxing – BIG Possibilities

Multiboxing is perhaps the financially gifted gamer’s solution for the pursuit of fame, fortune and a greater challenge on a particular title. Controlling multiple characters and attempting to do what other people do in groups seems enticing to most hardcore gamers. Coordinating up to even 50 characters is not an impossible feat; it’s been done in World of Warcraft.


Yes it’s a bit extreme and unnecessary, but taking down 40 people in a competitive game by yourself seems like a tempting way to tickle your ego.

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Will it be TOO Easy?

Blizzard just released a new video regarding Nightmare, Hell and Inferno mode; answering questions to the ease of the Diablo 3 Beta. This is Blizzards attempt to appease Beta testing skeptics. My question to you, will bosses really one shot you if you don’t stack defensive gear and will rare mob spawns promise death?

Blizzard Tweaks Difficulties

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